Game and story-shaped designs
Today I enjoyed a rare treat. I recently learned that a friend of a friend had a copy of Talisman, the board game which inspired me to become a graphic artist. As a kid, I was in love with this game and I made all kinds of cards and house rules for it. But my friends always teased me about my scribblings on index cards. I learned to draw and eventually make computer art so I might one day make better cards.
So today a bunch of people came over to play Talisman. I hadn’t seen it in about 15 years and it was a tear-inducing experience to hold this near mint copy in my hands. I remembered the rules like I had played it yesterday.
Talisman had a powerful influence on House of Whack and it was neat to see some of the cards and compare them to their House of Whack counterparts. As I sat there playing, I remembered being a kid and coming up with new cards and new rules and eventually coming up with a whole new game. And I realized that House of Whack is a million times better than Talisman. I’ve essentially created a game for people who enjoyed Talisman when they were kids but now want something more. I think those people will appreciate the homage. Still, House of Whack makes Talisman look like Candyland.